How about submitting my preview reviews to a site the hosts people looking for writing work? I just wrote five short 300 word reviews... well it was going to a site that was looking for reviewers, but as it turns out what they were looking for wasn't what I was offering... for submission to all future potential homes... figured I would see if they would accept me and host my samples for potential sites to look at. Best of luck.
Posting up new content here tomorrow, stay tuned.
Update Present series new and running as of right now November 2013 Update Weekly Digital Scribbles Max (now adding the content of Trek, Doctor Who, Cartoon Network comics and physical print comics with double the running time) Every Three Weeks That New 52 Smell Adding digital content Specials Digial Trek The Digital Doctor Who Podcast (weekly as of August 2014 during the new season) Stay tuned for updates.
Saturday, January 26, 2013
Monday, January 21, 2013
This Old Comic Addict Presents Good Idea versus Bad Idea
Good Idea vs Bad Idea on Guns in Comics
Featuring Batman Gotham Knights Issue #24 and Protectors Issue #5
Retro! Retro! Retro! Retro comic topic? Right here... yes, I know alot of the content here is brand spanking new and all but... sue me, it helps with my budget until my next purchase from Things From Another World. Anyway this is the sub topic Good Idea versus Bad Idea. Each time we'll look at one good and one bad idea in comics from past and present, and we'll see how they rack up. Today? It was on this day (January 16th 2013) that President Obama signed up nearly two dozen executive orders to begin slowly but surely handling gun violence in
America. It won't be a quick fix, and it will be a long time we'll need to discuss and ultimately find ways to curb gun violence, but we'll get there one day... these two comics? In one way or another have gun in their topic. Figured that would be a good way to kick off the topic. Starting off? Bruce Wayne finds himself at odds over guns
with... Batman... yeah, it's one of those issues.
Good Idea(?) - Bruce Wayne and Batman argue about guns... with each other.
Batman Gotham Knights #24
DC Comics
February 2002
"The Devil You Know"
Writer - Devin Grayson
Pencils by Roger Robinson
Inks by John Floyd
Seperations by Wildstorm FX
Lettering by Bill Oakley
Assistant Editor - Nachie Castro
Editor - Bob Schreck
After a night of busting the heads of gun totting guys, Batman returns home (back in the day when he used to have that bodyguard Sasha... remember her?) only to get a call from a local gun shop. Seems his gun is all ready to be picked up, only Bruce seems to be in denial because he doesn't remember ordering a gun. So off to the Batcave he goes, where he has an argument with the only one who could have done it... Batman... soooooo Bruce is having an argument with his other self, represented by a brooding Bat cape and cowl that lords over hiim
insisting that Bruce needs to get over his phobia with guns. Why? Flashback time!
Apparently we go back a week prior, and it seems Lucius Fox had a stroke and is in pretty bad shape. Doesn't help the situation none as Bruce, typing up an inner office memo on the subject, is confronted by a gun totting employee who blames Bruce for what happened to Lucius. The situation is quickly resolved, but instead of feeling anything over the accusation and any feelings over Lucius' condition suddenly Bruce gets all obsessed with guns... gee, thanks Bruce. You're all heart.
So long story short "Batman" forces Bruce to go get the gun, in the end having him hold the gun in front of the portrait of his parents before he throws it in disgust and collapses crying. Overall? I would say this would have been a pretty strong well done story, the whole Bruce Wayne and his alter ego Batman having a debate
over guns and Bruce's phobia about them... only as it turns out the exact next thing that happened was the whole Bruce Wayne Murderer? slash Fugitive storyarc where this Vesper Fairchild lady (if I remember right) ends up murdered in Wayne Mansion and Bruce Wayne is the prime suspect, so I am guessing this just set that all up and wasn't actually meant to really address the actual topic of guns.
Nice to think it did, but I am not going to hold my breath. A ultimately not as impressed as I wanted to be 3 out of 5. Hence the ? at the start with "Good Idea" by the way... this conversation? It WAS a Good Idea... just it ultimately just sets up the next major Batman storyarc going through all his titles and ultimately feels lesser
because of it. If it was just that, and we didn't have this big storyarc about murder next (and I think it was probably a shooting death as opposed to, say, death by bat gadget) they I probably would ultimately have been more impressed. It wasn't, I'm not, moving on to another topic that I have even less love for. Horrible gimmicks in
comics.
Bad Idea - Worst Gimmick Ever! Bullet hole through comic gimmick!
Protectors #5
Malibu Comics
January 1993
Write - R.A. Jones
Pencils by Thomas Derenick
Inks by Deodato
Lettering by Clem Robins
Cover Artists - Thomas Derenick and Mike Miller
Cover Colorist - Albert Calleros
Interior Colors - The Malibu Pack Rats
Interior Color Designs - Tom O'Connor
Seperations - Edd Hendricks and Mark Christy
There are, to date, some horrible horrible gimmicks out there. Some, like multiple variant covers, live on to this very day. Others, happily, died way back in the day. One such gimmick? Shooting a hole through a comic with a gun... seriously, shooting a hole through a comic with a gun... then selling the comic with said hole through it.
True gimmick, I swear. Type down "bullet hole comics" and look it up yourself. Thankfully the gimmick was very short lived, and so far from what I read it was only done once for real. This one, Protectors #5, it was punched by a machine. And done badly.
While the original comic had it's creators actually incorporate the hole into the stories within? This comic didn't even attempt it. It's basically just a pointless hole punched through a comic. What is the comic about? Well, Protector's #5 (about near the end of the first story arc which lasted six issues) is about how a young hero of this
super hero group called The Protectors rushes off to try and capture this major villian named Mister Mondayk, only to be brutally murdered by said villian. Oh and if your wondering? It's a bullet hole cover showing him being short through the chest by a bullet hole, despite the fact Mister Monday didn't even use a gun to kill the hero in
question! He basically zaps and beats him to death, writing the rather quaintly stupid message "Monday Rules" in the boy's own blood for his teammates to find.
The hole is entirely pointless. It is just there as a horrible horrible pointless gimmick. And, if you think about it, a possibly last minute gimmick as nothing was done to even incorporate the hole into the comic! Pages were not drawn to accomidate the presence of the so called bullet hole, advertisers were not warned (and they were
rather peeved about that when they got their copy and saw their ads messed up by the hole), and not even the death of the character in question fit the gimmick... at the very least he should have been, oh I don't know, SHOT TO DEATH BY A GUN!!
Thankfully it's been just over 20 years, and to date this is just a sad little note in comic book gimmick history that thankfully nobody has ever again tried to emulate. And given the present nature of the discussion of guns in today's society I have a feeling it would not go over well with people is somebody tried to bring back the "gimmick". Oh well.
Next time I hope we have a cheerier topic to Good Idea versus Bad Idea!
Post Script
Apparently Bruce Wayne's thing with holding guns isn't done yet, as it looks like, from the cover of the upcoming Batman #19 from the new 52 Universe, he's actually shooting a gun at someone... but this is the new 52 and Batman from 10 years ago can't possibly be to blame for Bruce suddenly shooting people, right? Let's blame the Joker... or something. Seriously though what's up with that cover? Maybe I should look into that for OMGComics!... stay tuned!
Featuring Batman Gotham Knights Issue #24 and Protectors Issue #5
Retro! Retro! Retro! Retro comic topic? Right here... yes, I know alot of the content here is brand spanking new and all but... sue me, it helps with my budget until my next purchase from Things From Another World. Anyway this is the sub topic Good Idea versus Bad Idea. Each time we'll look at one good and one bad idea in comics from past and present, and we'll see how they rack up. Today? It was on this day (January 16th 2013) that President Obama signed up nearly two dozen executive orders to begin slowly but surely handling gun violence in
America. It won't be a quick fix, and it will be a long time we'll need to discuss and ultimately find ways to curb gun violence, but we'll get there one day... these two comics? In one way or another have gun in their topic. Figured that would be a good way to kick off the topic. Starting off? Bruce Wayne finds himself at odds over guns
with... Batman... yeah, it's one of those issues.
Good Idea(?) - Bruce Wayne and Batman argue about guns... with each other.
Batman Gotham Knights #24
DC Comics
February 2002
"The Devil You Know"
Writer - Devin Grayson
Pencils by Roger Robinson
Inks by John Floyd
Seperations by Wildstorm FX
Lettering by Bill Oakley
Assistant Editor - Nachie Castro
Editor - Bob Schreck
After a night of busting the heads of gun totting guys, Batman returns home (back in the day when he used to have that bodyguard Sasha... remember her?) only to get a call from a local gun shop. Seems his gun is all ready to be picked up, only Bruce seems to be in denial because he doesn't remember ordering a gun. So off to the Batcave he goes, where he has an argument with the only one who could have done it... Batman... soooooo Bruce is having an argument with his other self, represented by a brooding Bat cape and cowl that lords over hiim
insisting that Bruce needs to get over his phobia with guns. Why? Flashback time!
Apparently we go back a week prior, and it seems Lucius Fox had a stroke and is in pretty bad shape. Doesn't help the situation none as Bruce, typing up an inner office memo on the subject, is confronted by a gun totting employee who blames Bruce for what happened to Lucius. The situation is quickly resolved, but instead of feeling anything over the accusation and any feelings over Lucius' condition suddenly Bruce gets all obsessed with guns... gee, thanks Bruce. You're all heart.
So long story short "Batman" forces Bruce to go get the gun, in the end having him hold the gun in front of the portrait of his parents before he throws it in disgust and collapses crying. Overall? I would say this would have been a pretty strong well done story, the whole Bruce Wayne and his alter ego Batman having a debate
over guns and Bruce's phobia about them... only as it turns out the exact next thing that happened was the whole Bruce Wayne Murderer? slash Fugitive storyarc where this Vesper Fairchild lady (if I remember right) ends up murdered in Wayne Mansion and Bruce Wayne is the prime suspect, so I am guessing this just set that all up and wasn't actually meant to really address the actual topic of guns.
Nice to think it did, but I am not going to hold my breath. A ultimately not as impressed as I wanted to be 3 out of 5. Hence the ? at the start with "Good Idea" by the way... this conversation? It WAS a Good Idea... just it ultimately just sets up the next major Batman storyarc going through all his titles and ultimately feels lesser
because of it. If it was just that, and we didn't have this big storyarc about murder next (and I think it was probably a shooting death as opposed to, say, death by bat gadget) they I probably would ultimately have been more impressed. It wasn't, I'm not, moving on to another topic that I have even less love for. Horrible gimmicks in
comics.
Bad Idea - Worst Gimmick Ever! Bullet hole through comic gimmick!
Protectors #5
Malibu Comics
January 1993
Write - R.A. Jones
Pencils by Thomas Derenick
Inks by Deodato
Lettering by Clem Robins
Cover Artists - Thomas Derenick and Mike Miller
Cover Colorist - Albert Calleros
Interior Colors - The Malibu Pack Rats
Interior Color Designs - Tom O'Connor
Seperations - Edd Hendricks and Mark Christy
There are, to date, some horrible horrible gimmicks out there. Some, like multiple variant covers, live on to this very day. Others, happily, died way back in the day. One such gimmick? Shooting a hole through a comic with a gun... seriously, shooting a hole through a comic with a gun... then selling the comic with said hole through it.
True gimmick, I swear. Type down "bullet hole comics" and look it up yourself. Thankfully the gimmick was very short lived, and so far from what I read it was only done once for real. This one, Protectors #5, it was punched by a machine. And done badly.
While the original comic had it's creators actually incorporate the hole into the stories within? This comic didn't even attempt it. It's basically just a pointless hole punched through a comic. What is the comic about? Well, Protector's #5 (about near the end of the first story arc which lasted six issues) is about how a young hero of this
super hero group called The Protectors rushes off to try and capture this major villian named Mister Mondayk, only to be brutally murdered by said villian. Oh and if your wondering? It's a bullet hole cover showing him being short through the chest by a bullet hole, despite the fact Mister Monday didn't even use a gun to kill the hero in
question! He basically zaps and beats him to death, writing the rather quaintly stupid message "Monday Rules" in the boy's own blood for his teammates to find.
The hole is entirely pointless. It is just there as a horrible horrible pointless gimmick. And, if you think about it, a possibly last minute gimmick as nothing was done to even incorporate the hole into the comic! Pages were not drawn to accomidate the presence of the so called bullet hole, advertisers were not warned (and they were
rather peeved about that when they got their copy and saw their ads messed up by the hole), and not even the death of the character in question fit the gimmick... at the very least he should have been, oh I don't know, SHOT TO DEATH BY A GUN!!
Thankfully it's been just over 20 years, and to date this is just a sad little note in comic book gimmick history that thankfully nobody has ever again tried to emulate. And given the present nature of the discussion of guns in today's society I have a feeling it would not go over well with people is somebody tried to bring back the "gimmick". Oh well.
Next time I hope we have a cheerier topic to Good Idea versus Bad Idea!
Post Script
Apparently Bruce Wayne's thing with holding guns isn't done yet, as it looks like, from the cover of the upcoming Batman #19 from the new 52 Universe, he's actually shooting a gun at someone... but this is the new 52 and Batman from 10 years ago can't possibly be to blame for Bruce suddenly shooting people, right? Let's blame the Joker... or something. Seriously though what's up with that cover? Maybe I should look into that for OMGComics!... stay tuned!
Sunday, January 20, 2013
Action Figures - Adam Warren's Dirty Pair six inch figures (Kei/Yuri)
Action Figures
Presenting Adam Warren's Dirty Pair 6" Figures (Kei and Yuri)
Year - 2002
Based on The Dirty Pair created by Haruka Takachiho.
By Dark Horse Comics
Usually, from my understanding of things like toys, you dont usually see toys come out on said series twilight. But that is exactly what happened here. By the time collectible knick knackery finally became available the series in question was on its last leg. Say hello to Adam Warren's Dirty Pair circa 2002, featuring Kei and Yuri. By Dark Horse Comics.
Let's see, what is there to say about these six inch figures? Well sculpt wise they look decent enough, pretty much resembling the third and final incarnation of this particular Pair (seen in Start the Violence One Shot and Run From The Future TPB, representing the last hoorah for Adam Warren's Dirty Pair as the series ended with Run From The Future). Paintwise it held up pretty well, being a decade old and all, with only abit of fading here and there, what little clothes being mostly silver and black accentuated with swaths of orange, dots of yellow and abit of red. Kei's hair is red, now a rather dark burgandy red after a decade of time, while Yuri's is black, which held up well over time.
If there is just one thing I hate about these toys, and it has a few things I dislike, it has to be the hair, which is a hard plastic mold on each. It looks nice, yes sure, but somehow I would have prefered brushable hair (ala My Little Pony Friendship is Magic). Why? It hinders articulation to an extent as you are about to see.
So let's see...
Head swivels back and forth, and up and down slightly, but is unable to do a 360 degree "Exorcist Spin" due to the hair.
Arms have a basic joint so you can spin the arms about, but the left arm is hindered by the hair. Also look at these little shoulder bits! They are so oddly shaped I would think they were attachments to a Iron Man toy!
Arms also sport a full stack of articulation with full bicept and wrist rotation, as well as jointed elbows.
No chest or torso articulation (something you would see in deluxe Kamen Rider figures).
Legs swivel at the hips (but this is rather stiff and not in a good heavily ratcheted ball joint sort of way). Also sports thigh and foot rotations and double jointed knees. This gives the figures a pretty decent set of articulation... but all the same it could have been better.
The arms should have been ball jointed for a greater range of motion. Then we have the hands. This toy comes with three accessories, a small gun )best gun), a large gun (which the right gun hand can't hold properly) and a very easy to lose micro accessory in the so called "Bloody Card" (which fits into the fingers of the left hand). What this toy needed was swappable hands (again a gimmick better known with Kamen Rider toys), with hands not only splayed open and fists but hands that can properly hold the large gun. A missed opportunity... one thing you shouldn't miss, though, is the small gun gimmick. Inside the right thigh (where the black WWWA band is, there is a piece of metal... why? Because the small guns have magnets in them and you can magnetically "clip" the gun onto the leg for "storage"... it's a pretty strong magnet too so itt'll stay put short of heavy jostling.... just, mind you, don't put the gun near anything that is sensitive to magnets. Even after a decade the guns are still highly magnetic so, well, be careful.
Finally the legs needed to be heavily ratcheted ball joints for greater articulation, but also capable of holding any pose placed... and that's about it. Given those add ons this toy could have been great. One thing that no amount of add ons will fix is the incredibly nitche audience this toy targets... basically Dirty Pair fans, specifically Adam Warren Dirty Pair fans. Sure, sure, this might have some appeal if you just so happen to be a fan of Anime Girls but... well it's probably bargain bin fodder by now so it's up to you if you might want some half dressed ladies for your collection. Me? This is a 2 out of 5. Just not worth it even if you were a fan of Adam Warren's Dirty Pair, which I was.
Presenting Adam Warren's Dirty Pair 6" Figures (Kei and Yuri)
Year - 2002
Based on The Dirty Pair created by Haruka Takachiho.
By Dark Horse Comics
Usually, from my understanding of things like toys, you dont usually see toys come out on said series twilight. But that is exactly what happened here. By the time collectible knick knackery finally became available the series in question was on its last leg. Say hello to Adam Warren's Dirty Pair circa 2002, featuring Kei and Yuri. By Dark Horse Comics.
Let's see, what is there to say about these six inch figures? Well sculpt wise they look decent enough, pretty much resembling the third and final incarnation of this particular Pair (seen in Start the Violence One Shot and Run From The Future TPB, representing the last hoorah for Adam Warren's Dirty Pair as the series ended with Run From The Future). Paintwise it held up pretty well, being a decade old and all, with only abit of fading here and there, what little clothes being mostly silver and black accentuated with swaths of orange, dots of yellow and abit of red. Kei's hair is red, now a rather dark burgandy red after a decade of time, while Yuri's is black, which held up well over time.
If there is just one thing I hate about these toys, and it has a few things I dislike, it has to be the hair, which is a hard plastic mold on each. It looks nice, yes sure, but somehow I would have prefered brushable hair (ala My Little Pony Friendship is Magic). Why? It hinders articulation to an extent as you are about to see.
So let's see...
Head swivels back and forth, and up and down slightly, but is unable to do a 360 degree "Exorcist Spin" due to the hair.
Arms have a basic joint so you can spin the arms about, but the left arm is hindered by the hair. Also look at these little shoulder bits! They are so oddly shaped I would think they were attachments to a Iron Man toy!
Arms also sport a full stack of articulation with full bicept and wrist rotation, as well as jointed elbows.
No chest or torso articulation (something you would see in deluxe Kamen Rider figures).
Legs swivel at the hips (but this is rather stiff and not in a good heavily ratcheted ball joint sort of way). Also sports thigh and foot rotations and double jointed knees. This gives the figures a pretty decent set of articulation... but all the same it could have been better.
The arms should have been ball jointed for a greater range of motion. Then we have the hands. This toy comes with three accessories, a small gun )best gun), a large gun (which the right gun hand can't hold properly) and a very easy to lose micro accessory in the so called "Bloody Card" (which fits into the fingers of the left hand). What this toy needed was swappable hands (again a gimmick better known with Kamen Rider toys), with hands not only splayed open and fists but hands that can properly hold the large gun. A missed opportunity... one thing you shouldn't miss, though, is the small gun gimmick. Inside the right thigh (where the black WWWA band is, there is a piece of metal... why? Because the small guns have magnets in them and you can magnetically "clip" the gun onto the leg for "storage"... it's a pretty strong magnet too so itt'll stay put short of heavy jostling.... just, mind you, don't put the gun near anything that is sensitive to magnets. Even after a decade the guns are still highly magnetic so, well, be careful.
Finally the legs needed to be heavily ratcheted ball joints for greater articulation, but also capable of holding any pose placed... and that's about it. Given those add ons this toy could have been great. One thing that no amount of add ons will fix is the incredibly nitche audience this toy targets... basically Dirty Pair fans, specifically Adam Warren Dirty Pair fans. Sure, sure, this might have some appeal if you just so happen to be a fan of Anime Girls but... well it's probably bargain bin fodder by now so it's up to you if you might want some half dressed ladies for your collection. Me? This is a 2 out of 5. Just not worth it even if you were a fan of Adam Warren's Dirty Pair, which I was.
Thrown Out... Again.
Well and I was so hopeful that my articles were at least having a chance, but once again I am thrown out of another place I could have called home. Sad. But nothing to do about that but buck up, roll out the search site for a new place to hang my hat, and try again. In the meantime I will drop an article here weekly so I can use this as a referral for my search for a new home.
So I should have an article up shortly. Stay tuned and please recommend me to people to check me out please, follow this blog, that would be most appreciated by myself. Thank you.
So I should have an article up shortly. Stay tuned and please recommend me to people to check me out please, follow this blog, that would be most appreciated by myself. Thank you.
Saturday, January 19, 2013
A Week Has Passed...
And so far things are looking pretty... well, hopeful.
So far, to date, only one article got bounced while I got four presently in consideration (one being in consideration for over a week). I do keep looking back at the site, though nothing I wrote has yet appeared so I take it they're all still being considered. Well, at least they're still being considered. That's good... right?
Going to send off an email today asking for any input on how to tighten up the articles. Maybe abit more spit and polish can improve their content? We'll see.
So far up for consideration is...
Multimedia Talk Episode Zero
Adam Warren's Dirty Pair 6" Figures (Kei & Yuri) (2002)
OMGComics Episode Zero
Reviews of Doctor Who Volume 3 #1-#2, My Little Pony Friendship is Magic #1 and Star Trek Ongoing #11-#12
Stop The Madness! Episode Zero
Amazon and SHIELD, a first look.
This Old Comic Addict Episode Zero
Good Idea Versus Bad Idea
Batman : Gotham Knights #24 versus Protectors #5
Already writing content to continue these, and add one more series to the rotation. Hopefully there will be some updates soon, but all in all this is why I am waiting for a dozen articles to clear and be accepted before I post up the site I'm submitting to... things could go any which way right at this moment. Still, even if I do get thrown out... again... I can still buck up and submit elsewhere. Look on the bright side, eh?
Updates coming soon. Stay tuned.
So far, to date, only one article got bounced while I got four presently in consideration (one being in consideration for over a week). I do keep looking back at the site, though nothing I wrote has yet appeared so I take it they're all still being considered. Well, at least they're still being considered. That's good... right?
Going to send off an email today asking for any input on how to tighten up the articles. Maybe abit more spit and polish can improve their content? We'll see.
So far up for consideration is...
Multimedia Talk Episode Zero
Adam Warren's Dirty Pair 6" Figures (Kei & Yuri) (2002)
OMGComics Episode Zero
Reviews of Doctor Who Volume 3 #1-#2, My Little Pony Friendship is Magic #1 and Star Trek Ongoing #11-#12
Stop The Madness! Episode Zero
Amazon and SHIELD, a first look.
This Old Comic Addict Episode Zero
Good Idea Versus Bad Idea
Batman : Gotham Knights #24 versus Protectors #5
Already writing content to continue these, and add one more series to the rotation. Hopefully there will be some updates soon, but all in all this is why I am waiting for a dozen articles to clear and be accepted before I post up the site I'm submitting to... things could go any which way right at this moment. Still, even if I do get thrown out... again... I can still buck up and submit elsewhere. Look on the bright side, eh?
Updates coming soon. Stay tuned.
Wednesday, January 16, 2013
Submissions To Date (January 17th 2013)
Submissions move ever forward! What have I done to date?
OMGComics
Reviews of Doctor Who Volume 3 Issues #1-#2, My Little Pony Friendship is Magic #1 and Star Trek Ongoing #11-#12
Status - Well... it hasn't been rejected yet so it's my first... success? Maybe? Yes? No? Stay tuned. Should have a new article done at the start of February.
This Old Comic Addict
Good Idea vs. Bad Idea featuring... guns in discussion and a gun related bad gimmick!
Batman : Gotham Knights #25 versus Protectors #5
Status - Newest review out
That is presently what I cranked out waiting for their verdicts. What am I working on?
Multimedia Talk
Toy review! Adam Warren's Dirty Pair 6" Kei and Yuri figures (2002)
Hmm... I need to get some more reviews cooking! Stay tuned for updates!
OMGComics
Reviews of Doctor Who Volume 3 Issues #1-#2, My Little Pony Friendship is Magic #1 and Star Trek Ongoing #11-#12
Status - Well... it hasn't been rejected yet so it's my first... success? Maybe? Yes? No? Stay tuned. Should have a new article done at the start of February.
This Old Comic Addict
Good Idea vs. Bad Idea featuring... guns in discussion and a gun related bad gimmick!
Batman : Gotham Knights #25 versus Protectors #5
Status - Newest review out
That is presently what I cranked out waiting for their verdicts. What am I working on?
Multimedia Talk
Toy review! Adam Warren's Dirty Pair 6" Kei and Yuri figures (2002)
Hmm... I need to get some more reviews cooking! Stay tuned for updates!
Multimedia Talk Episode Zero (1st Submission Fail)
NOTE - Well we gotta start somewhere. Let's start with my first submission in the realm of Multimedia Talk, my review of Batman Begins on the Nintendo GameCube!
Multimedia Talk Episode Zero
Today's Topic - Super Hero Video Games
Featuring Batman Begins for the Nintendo GameCube
Publisher - EA Games
“Why do we fall? So we can pick ourselves back up again.”
Not word for word, but the general gist of the main point of Batman Begins when I first looked at this game in it's Playstation 2 incarnation, the winner of the last generation console wars prior to the present gen which is now wrapping up, outlasting both the GameCube and the XBox for superiority. Sadly, if you thought Nintendo might
recover this now past gen console? Sorry. Nintendo bailed last November so it could get a head start on the next gen war with the Wii U.
Batman Begins, the start of the Christopher Nolan Dark Knight trilogy, takes a shovel to the Batman franchise’ grave and digs it up from it’s Joel Schumacher inspired premature burial, even going so far as even
outdistancing the original two Tim Burton movies which weren‘t bad… but weren‘t excellent either. Throwing away everything that made the first four movies less than perfect (even the first two Tim Burton movies which did well, but not excellently), Batman Begins starts fresh and makes a whole new movie that wins audiences over with it’s
stronger (darker) imagery, well defined characters, villains who are truly interesting and not just flash and smoke, and overall storytelling that is just a joy to watch... why The Dark Knight Rises did so well yet could have been better boggles my mind, let alone the strange fate now shadowing over any possible future Batman movie trilogy post Dark Knight Rises. Will it be a fresh Bruce Wayne trilogy with a new Wayne, or will it continue from Rises with that new guy Rises implied would be taking over as the Batman? Sadly if you were hoping the WB has a plan, and a idea for their future... even they don't see capable of thinking past Man of Steel and Justice League, heaven forbid.
But we are not here to talk about a new Batman movie, we're here to talk about an old Batman game. This one, Batman Begins on the GameCube. Yes. There is still the matter of the Batman Begins GameCube game. Movie based games are not exactly the best, with a lot of these “games” falling short of the splendor promised in trailers, disappointing more than satisfying. So that means Batman Begins is only halfway through the “woods”. The movie is good, but how will Batman Begins the game fare when put under intense scrutiny? Especially when we're talking scrutiny of the GameCube adapt, a version that might fall short of the PS2 version just for being... well... on the jGameCube... what can I say? For every Resident Evil 4 (better on the GameCube) we have 10 games that are better on the PS2... is this one of them? Let's see.
We'll start by recapping the PS2 version, then see how the GameCube version differs. You know the drill. The game follows the story of the movie from beginning to end, pitting you against the forces of darkness and evil (as well as bat villains Ra’s Al Ghul aka Liam Neeson & the Scarecrow)! Starting briefly in Gotham, you bounce to
Asia where you’ll learn the ways of the Bat from Liam Neeson, where you’ll move on back to Gotham where you’ll find crime boss Falcione, before you tangle with the forces of the Society of Shadows (Ra’s Al Ghul & Scarecrow)! But first, before you get into this game you need to learn how to play the game in question now don’t you! That’s what Liam Neeson’s level at the start is for, teaching you the ins and outs of using Batman to the best of your abilities.. now it's time to see if the GameCube controller makes this task easier or harder!
.
Actually... I couldn't tell the difference. Yes the GameCube controller is a completely different beast from the PS2 controller, and some games the PS2 controller is just superior in comparison to the GameCube but this time... it did it's job and you can play it well enough. I don't have much to complain about in terms of that. Maybe not sticking the area sensitive button prompts in the upper right corner (where I sometimes neglect to notice them) or just putting the movie Batman logo up there (when you should just post the little Z button which is what you have to tap to do said actions) got my goat, but otherwise nothing worth really complaining over.
Does this game have stealth? Yes. Stealth in this game is sort of like stealth in Splinter Cell, where silence is golden. And yes, this is NOT a Splinter Cell clone (unlike Catwoman and it’s brush with Prince of Persia gameplay) because the action is entirely Batman, and all the moves are uniquely Batman (and don’t feel as if they were meant for Sam Fisher but just graphed over Batman’s polygons). Yes, you can still beat down the bad guys, but getting to that point sometimes requires active thought. Some of these thugs carries guns, and while
in previous games Batman has rushed in swinging to bring them down the same can’t be done now, lest you get shot down and it’s Mission Failed. You need to find a way to disarm your opponents, and that’s where the game’s unique “Fear Area” and “Reputation” meters comes into play. Reputation represents the amount of rep you have with the bad guys. The higher the rep meter, the easier it is to fight these guys as they’ll slip up more (and fumble under your fearsome form) making the battles easier as you build up rep (which you need to do every
level). The second unique meter is the Fear Area meter. The best way to disarm opponents is to strike fear into them, and to do that you’ll need to manipulate the environment around the criminals (dropping heavy objects, throwing theatrical grenades to shock them, or manipulating other parts of the background around them to generate fear in them) or affect them in someway like throwing smoke/flash grenades at them to shock them. The background in some areas are not for show, sometimes you can manipulate them through either the pushing of buttons, or the application of batarangs, to make them do things to instill fear in your targets. The more fear you generate in them, the easier it is to take them down (and they’ll drop their weapons which makes it easier to nail them -- and they‘ll also hallucinate about you if you have a full fear area meter when going in for the takedown).
It’s the use of the Fear Area/reputation meters which sets this game apart, but how will this all handle on the GameCube controller? Let's see... fine. It works, you just have to remember to tap the Z button sometimes to do things like break stuff to instill fear in your enemies, especially ones with guns as it seems once they shoot you
it's game over and redo from last checkpoint (which sucks if you have to travel abit to get back to the moment you failed). Being able to sneak up and take out armed opponents first, clearly marked on your radar in red, is a nice touch though... but it also makes the game incredibly linear as there is no randomizer to shake things up (shift who is carrying a gun for instance, or give you multiple options in terms of how to strike fear into your enemies).
Another plus, to an extent, is the quality time you spend with the new Batmobile, aka the Tumbler. Yes, I know some of you are not enamored with the new vehicle, but once you sit down in that theater and see the Tumbler in action you’ll forget the looks and realize it’s the way the vehicle does it’s job which is the most important. Once it hit’s the road that’s when it really starts to shine. It works like a dream, and does some pretty nifty moves to boot which makes it a solid Batmobile. And, not to disappoint, the Batmobile you use in this game also has some sweet moves. In two levels you’ll get to drive the Batmobile, the first to chase down a truck that might be holding a vital component of the movie’s big ending to the Black Market of Gotham (which you get to explore next level), while the second is the race to save Rachel (Katie Holmes) as she lies dying from Scarecrow’s toxins.
Previous Batmobile driving sequences (Batman Returns) has not lived up to snuff. Driving and shooting things at vehicles, big whoop. This time however there’s only shooting of rockets at the end, the rest is all high speed driving with high speed crashes! Yeah, no shooting but you CAN slam it with your enemy cars and send the flying with hard crash damage for their troubles… that and you can also slam innocent cars but don’t worry, nobody dies in these sequences. Maybe the Matrix style slow-mo sequences for every enemy vehicle crash might annoy after awhile for some, but I never tire of it! Damn! And once you beat the first Batmobile sequence you unlock a Batmobile Bonus in which you can race the level again in either Mission mode, or Time mode (which is VERY VERY VERY HARD!!) and you can choose between the Batmobile black or Tumbler camouflage paint jobs in this race!
That's the positive part. The negative part, from the PS2 era, is that this is short, and ultimately forgettable as it doesn't impact the game much. A mild interest but ultimately falls short. Wish it was better, because it is fun to play, but I wouldn't pay a sizeable bit for this game just on that merit... but wait, that's car control in the PS2 version when I talk above... how does the GameCube version hold up?... Actually I haven't gotten to a driving sequence yet, but I am going to go out on a limb and probably guess it controls the same as the PS2 version since everything else basically does that with the exception of what buttons to tap.
Speaking of extras does the GameCube version have the same content as the PS2 version in terms of extras? Well, in the PS2 version we had interviews (though I wish they were unique interviews with each voice actor/actress instead of group montage interviews), we have movie galleries (the only downside is that the cutscenes are not scenes from the movie but montages of scenes put together to push the story forward), Alternate costumes (unlock four different classic costumes), the aforementioned Batmobile Extra and a Gallery of Fear (where your defeated enemies are locked away for you to learn more about them via info given as you click on their cells). While I have seen games with better extras in terms of movie adapt games, the extras here are still pretty ok overall. And that is what I call my Golden Rule of movie games. What is that? For me the Golden Rule is that games like this should have the participation of the actual cast who made the movie.
After all if they couldn’t be troubled to be in this game why should you be troubled to play it. Which is why you should be troubled if you are a fan of the movies, because they took the time to do this… all of them! Christian Bale (is it me or does he just not sound all that into it at times in this game), Michael Caine, Katie Holmes (replaced in The Dark Knight of course), Liam Neeson (sadly however he didn’t participate in the cast interview segment), Gary Oldman, Morgan Freeman, etc.! You get exactly what you came for when playing a movie
game like Batman Begins, quality time with the people who made the movie what it is! And they all do a bang-up job! Not leaving their respective roles to lesser voice actors, the actual cast takes on their own roles and delivers a nicely done job! And really, if that isn’t additional incentive to jump into this game then I don’t know
what is... except the GameCube extras. Oh, it's the same by the way. Sometimes game adapts differ abit in the past between consoles (for instance the Batman Returns game is a completely different beast if your comparing between the Super NES and Genesis version) but this isn't one of those exceptions.
Even the PS2 version, which I liked fairly well, there are a few downers though... but let's see how the GameCube version measures up.
In the PS2 version picking locks and hacking computer locks hark back to the simplistic hacking job of Ghost in the Shell : Stand Alone Complex for the PS2. The lock pick thing, in fact, is the same simplistic one push match the sections to “pop” the lock sequence as the “hacking” sequence of GITS : SAC, which is kind of lame if you ask me. At least the GITS : SAC hack job had a little variety, while the lock picking of Batman Begins is the same “lock” over and over again... is the GameCube the same? Yes.
The cutscenes of the PS2 version are all done in montage sequences, which is several scenes from the movie strung together to form a single cutscene to introduce a sequence in the game. I wish they just showed scenes from the movie (in order) to move the game along, ala Star Wars Episode II (which I thought sucked, you'd be happier playing LEGO Star Wars in my opinion if you go back to relive Episode III)I, but this is still good since the exchange is that you get to spend quality time with the stars of the movie (unlike Star Wars Episode
III) so I guess I can live with the cut scenes of this game... probably the same in the GameCube version but let's see... once again, yesj.
My last minor PS2 complaint is the fact that you can’t use some of your equipment whenever you want. That’d be mainly the batarangs and thrown grenades and other devices used for fear. Sometimes I wanted to
use something on a near bad guy but found my options limited (apparently batarangs and other things are situation sensitive things which can only be used for certain situations). But again that’s a minor thing since I am sporting a quick one hit takedown move that can be used when you sneak up behind guys so that even things up nicely… oh, and did I forget to mention the overhead take down move? When your hung up on your grapple and somebody walks underneath you you can perform this takedown which is you lowering down (cinematic moment) to grab the unsuspecting perp in dramatic manner.
GameCube version? Yup. It's the same again. Sadly.
Overall the PS2 version was a pretty average game for your collection off the bargain bin. Not too bad but nothing spectacular either. Basically a game for Batman fans and that's it. The GameCube version? Same. Pretty average and nothing really stands out about it. If you are a Batman movie fan you might get it for your old GameCube... and that is about it since only the first generation Wii plays GameCube games and the Wii U abandoned the GameCube completely short of any possible ports in the Wii U Ware shop in the future... but that's about it. A less than average middle of the road 2 out of 5.
Could have been better. Could have done more. Just didn't fulfill though off the bargain rack or trading off of GameTZ you might at least find a pretty interesting weekend play here. But only if your interested in Batman movie stuff. If not? Go play Mario.
See you next time! Keep on playing games... not burning them. Don't burn them! They're toxic and dangerous! Just play them! Nuff said
(Well that's the first miss! No doubt more to come so stay tuned!)
Multimedia Talk Episode Zero
Today's Topic - Super Hero Video Games
Featuring Batman Begins for the Nintendo GameCube
Publisher - EA Games
“Why do we fall? So we can pick ourselves back up again.”
Not word for word, but the general gist of the main point of Batman Begins when I first looked at this game in it's Playstation 2 incarnation, the winner of the last generation console wars prior to the present gen which is now wrapping up, outlasting both the GameCube and the XBox for superiority. Sadly, if you thought Nintendo might
recover this now past gen console? Sorry. Nintendo bailed last November so it could get a head start on the next gen war with the Wii U.
Batman Begins, the start of the Christopher Nolan Dark Knight trilogy, takes a shovel to the Batman franchise’ grave and digs it up from it’s Joel Schumacher inspired premature burial, even going so far as even
outdistancing the original two Tim Burton movies which weren‘t bad… but weren‘t excellent either. Throwing away everything that made the first four movies less than perfect (even the first two Tim Burton movies which did well, but not excellently), Batman Begins starts fresh and makes a whole new movie that wins audiences over with it’s
stronger (darker) imagery, well defined characters, villains who are truly interesting and not just flash and smoke, and overall storytelling that is just a joy to watch... why The Dark Knight Rises did so well yet could have been better boggles my mind, let alone the strange fate now shadowing over any possible future Batman movie trilogy post Dark Knight Rises. Will it be a fresh Bruce Wayne trilogy with a new Wayne, or will it continue from Rises with that new guy Rises implied would be taking over as the Batman? Sadly if you were hoping the WB has a plan, and a idea for their future... even they don't see capable of thinking past Man of Steel and Justice League, heaven forbid.
But we are not here to talk about a new Batman movie, we're here to talk about an old Batman game. This one, Batman Begins on the GameCube. Yes. There is still the matter of the Batman Begins GameCube game. Movie based games are not exactly the best, with a lot of these “games” falling short of the splendor promised in trailers, disappointing more than satisfying. So that means Batman Begins is only halfway through the “woods”. The movie is good, but how will Batman Begins the game fare when put under intense scrutiny? Especially when we're talking scrutiny of the GameCube adapt, a version that might fall short of the PS2 version just for being... well... on the jGameCube... what can I say? For every Resident Evil 4 (better on the GameCube) we have 10 games that are better on the PS2... is this one of them? Let's see.
We'll start by recapping the PS2 version, then see how the GameCube version differs. You know the drill. The game follows the story of the movie from beginning to end, pitting you against the forces of darkness and evil (as well as bat villains Ra’s Al Ghul aka Liam Neeson & the Scarecrow)! Starting briefly in Gotham, you bounce to
Asia where you’ll learn the ways of the Bat from Liam Neeson, where you’ll move on back to Gotham where you’ll find crime boss Falcione, before you tangle with the forces of the Society of Shadows (Ra’s Al Ghul & Scarecrow)! But first, before you get into this game you need to learn how to play the game in question now don’t you! That’s what Liam Neeson’s level at the start is for, teaching you the ins and outs of using Batman to the best of your abilities.. now it's time to see if the GameCube controller makes this task easier or harder!
.
Actually... I couldn't tell the difference. Yes the GameCube controller is a completely different beast from the PS2 controller, and some games the PS2 controller is just superior in comparison to the GameCube but this time... it did it's job and you can play it well enough. I don't have much to complain about in terms of that. Maybe not sticking the area sensitive button prompts in the upper right corner (where I sometimes neglect to notice them) or just putting the movie Batman logo up there (when you should just post the little Z button which is what you have to tap to do said actions) got my goat, but otherwise nothing worth really complaining over.
Does this game have stealth? Yes. Stealth in this game is sort of like stealth in Splinter Cell, where silence is golden. And yes, this is NOT a Splinter Cell clone (unlike Catwoman and it’s brush with Prince of Persia gameplay) because the action is entirely Batman, and all the moves are uniquely Batman (and don’t feel as if they were meant for Sam Fisher but just graphed over Batman’s polygons). Yes, you can still beat down the bad guys, but getting to that point sometimes requires active thought. Some of these thugs carries guns, and while
in previous games Batman has rushed in swinging to bring them down the same can’t be done now, lest you get shot down and it’s Mission Failed. You need to find a way to disarm your opponents, and that’s where the game’s unique “Fear Area” and “Reputation” meters comes into play. Reputation represents the amount of rep you have with the bad guys. The higher the rep meter, the easier it is to fight these guys as they’ll slip up more (and fumble under your fearsome form) making the battles easier as you build up rep (which you need to do every
level). The second unique meter is the Fear Area meter. The best way to disarm opponents is to strike fear into them, and to do that you’ll need to manipulate the environment around the criminals (dropping heavy objects, throwing theatrical grenades to shock them, or manipulating other parts of the background around them to generate fear in them) or affect them in someway like throwing smoke/flash grenades at them to shock them. The background in some areas are not for show, sometimes you can manipulate them through either the pushing of buttons, or the application of batarangs, to make them do things to instill fear in your targets. The more fear you generate in them, the easier it is to take them down (and they’ll drop their weapons which makes it easier to nail them -- and they‘ll also hallucinate about you if you have a full fear area meter when going in for the takedown).
It’s the use of the Fear Area/reputation meters which sets this game apart, but how will this all handle on the GameCube controller? Let's see... fine. It works, you just have to remember to tap the Z button sometimes to do things like break stuff to instill fear in your enemies, especially ones with guns as it seems once they shoot you
it's game over and redo from last checkpoint (which sucks if you have to travel abit to get back to the moment you failed). Being able to sneak up and take out armed opponents first, clearly marked on your radar in red, is a nice touch though... but it also makes the game incredibly linear as there is no randomizer to shake things up (shift who is carrying a gun for instance, or give you multiple options in terms of how to strike fear into your enemies).
Another plus, to an extent, is the quality time you spend with the new Batmobile, aka the Tumbler. Yes, I know some of you are not enamored with the new vehicle, but once you sit down in that theater and see the Tumbler in action you’ll forget the looks and realize it’s the way the vehicle does it’s job which is the most important. Once it hit’s the road that’s when it really starts to shine. It works like a dream, and does some pretty nifty moves to boot which makes it a solid Batmobile. And, not to disappoint, the Batmobile you use in this game also has some sweet moves. In two levels you’ll get to drive the Batmobile, the first to chase down a truck that might be holding a vital component of the movie’s big ending to the Black Market of Gotham (which you get to explore next level), while the second is the race to save Rachel (Katie Holmes) as she lies dying from Scarecrow’s toxins.
Previous Batmobile driving sequences (Batman Returns) has not lived up to snuff. Driving and shooting things at vehicles, big whoop. This time however there’s only shooting of rockets at the end, the rest is all high speed driving with high speed crashes! Yeah, no shooting but you CAN slam it with your enemy cars and send the flying with hard crash damage for their troubles… that and you can also slam innocent cars but don’t worry, nobody dies in these sequences. Maybe the Matrix style slow-mo sequences for every enemy vehicle crash might annoy after awhile for some, but I never tire of it! Damn! And once you beat the first Batmobile sequence you unlock a Batmobile Bonus in which you can race the level again in either Mission mode, or Time mode (which is VERY VERY VERY HARD!!) and you can choose between the Batmobile black or Tumbler camouflage paint jobs in this race!
That's the positive part. The negative part, from the PS2 era, is that this is short, and ultimately forgettable as it doesn't impact the game much. A mild interest but ultimately falls short. Wish it was better, because it is fun to play, but I wouldn't pay a sizeable bit for this game just on that merit... but wait, that's car control in the PS2 version when I talk above... how does the GameCube version hold up?... Actually I haven't gotten to a driving sequence yet, but I am going to go out on a limb and probably guess it controls the same as the PS2 version since everything else basically does that with the exception of what buttons to tap.
Speaking of extras does the GameCube version have the same content as the PS2 version in terms of extras? Well, in the PS2 version we had interviews (though I wish they were unique interviews with each voice actor/actress instead of group montage interviews), we have movie galleries (the only downside is that the cutscenes are not scenes from the movie but montages of scenes put together to push the story forward), Alternate costumes (unlock four different classic costumes), the aforementioned Batmobile Extra and a Gallery of Fear (where your defeated enemies are locked away for you to learn more about them via info given as you click on their cells). While I have seen games with better extras in terms of movie adapt games, the extras here are still pretty ok overall. And that is what I call my Golden Rule of movie games. What is that? For me the Golden Rule is that games like this should have the participation of the actual cast who made the movie.
After all if they couldn’t be troubled to be in this game why should you be troubled to play it. Which is why you should be troubled if you are a fan of the movies, because they took the time to do this… all of them! Christian Bale (is it me or does he just not sound all that into it at times in this game), Michael Caine, Katie Holmes (replaced in The Dark Knight of course), Liam Neeson (sadly however he didn’t participate in the cast interview segment), Gary Oldman, Morgan Freeman, etc.! You get exactly what you came for when playing a movie
game like Batman Begins, quality time with the people who made the movie what it is! And they all do a bang-up job! Not leaving their respective roles to lesser voice actors, the actual cast takes on their own roles and delivers a nicely done job! And really, if that isn’t additional incentive to jump into this game then I don’t know
what is... except the GameCube extras. Oh, it's the same by the way. Sometimes game adapts differ abit in the past between consoles (for instance the Batman Returns game is a completely different beast if your comparing between the Super NES and Genesis version) but this isn't one of those exceptions.
Even the PS2 version, which I liked fairly well, there are a few downers though... but let's see how the GameCube version measures up.
In the PS2 version picking locks and hacking computer locks hark back to the simplistic hacking job of Ghost in the Shell : Stand Alone Complex for the PS2. The lock pick thing, in fact, is the same simplistic one push match the sections to “pop” the lock sequence as the “hacking” sequence of GITS : SAC, which is kind of lame if you ask me. At least the GITS : SAC hack job had a little variety, while the lock picking of Batman Begins is the same “lock” over and over again... is the GameCube the same? Yes.
The cutscenes of the PS2 version are all done in montage sequences, which is several scenes from the movie strung together to form a single cutscene to introduce a sequence in the game. I wish they just showed scenes from the movie (in order) to move the game along, ala Star Wars Episode II (which I thought sucked, you'd be happier playing LEGO Star Wars in my opinion if you go back to relive Episode III)I, but this is still good since the exchange is that you get to spend quality time with the stars of the movie (unlike Star Wars Episode
III) so I guess I can live with the cut scenes of this game... probably the same in the GameCube version but let's see... once again, yesj.
My last minor PS2 complaint is the fact that you can’t use some of your equipment whenever you want. That’d be mainly the batarangs and thrown grenades and other devices used for fear. Sometimes I wanted to
use something on a near bad guy but found my options limited (apparently batarangs and other things are situation sensitive things which can only be used for certain situations). But again that’s a minor thing since I am sporting a quick one hit takedown move that can be used when you sneak up behind guys so that even things up nicely… oh, and did I forget to mention the overhead take down move? When your hung up on your grapple and somebody walks underneath you you can perform this takedown which is you lowering down (cinematic moment) to grab the unsuspecting perp in dramatic manner.
GameCube version? Yup. It's the same again. Sadly.
Overall the PS2 version was a pretty average game for your collection off the bargain bin. Not too bad but nothing spectacular either. Basically a game for Batman fans and that's it. The GameCube version? Same. Pretty average and nothing really stands out about it. If you are a Batman movie fan you might get it for your old GameCube... and that is about it since only the first generation Wii plays GameCube games and the Wii U abandoned the GameCube completely short of any possible ports in the Wii U Ware shop in the future... but that's about it. A less than average middle of the road 2 out of 5.
Could have been better. Could have done more. Just didn't fulfill though off the bargain rack or trading off of GameTZ you might at least find a pretty interesting weekend play here. But only if your interested in Batman movie stuff. If not? Go play Mario.
See you next time! Keep on playing games... not burning them. Don't burn them! They're toxic and dangerous! Just play them! Nuff said
(Well that's the first miss! No doubt more to come so stay tuned!)
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Welcome to "This Old Comic Addict"!
Now that I am pushing my way to doing regular ongoing reviews of many a things, mostly comics and comic related things, I thought it'd be great to get a blog going to cover alot of what I am doing... wherever I am doing it with.
Truth be told I am presently submitting to one online site in particular, but I probably won't announce where until I meet with a measure of success and publish... let's say a dozen. Once I got a dozen successes under my belt I think I can safely say I can finally say where I have been submitting to.
So far my record is one fail and one awaiting confirmation. 50%? Not too bad but I can do better.
So what will you see here?
- Updates on reviews I am presently working on.
- Updates on my podcasts once I get them back up and running again related to the topics here.
- Failed reviews. Just because they were rejected it doesn't mean I can't share them with you.
All that and more. We are just getting started so please recommend us to a friend, and stay tuned for fresh content as I work hard to get new stuff out!
Truth be told I am presently submitting to one online site in particular, but I probably won't announce where until I meet with a measure of success and publish... let's say a dozen. Once I got a dozen successes under my belt I think I can safely say I can finally say where I have been submitting to.
So far my record is one fail and one awaiting confirmation. 50%? Not too bad but I can do better.
So what will you see here?
- Updates on reviews I am presently working on.
- Updates on my podcasts once I get them back up and running again related to the topics here.
- Failed reviews. Just because they were rejected it doesn't mean I can't share them with you.
All that and more. We are just getting started so please recommend us to a friend, and stay tuned for fresh content as I work hard to get new stuff out!
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